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StarMapp

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StarMapp

Little piece of a project that you can check out here: https://www.behance.net/gallery/25953253/StarMapp

For all the Universe lovers!


FYC Education Donut Chart

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FYC Education Donut Chart

Working on making an interaction for our education donut chart. What do you think?

Firing Animation

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Firing Animation

Over the last couple of months I started digging into After Effects. This is something I cooked up over the last week. I have a long way to go but I'm excited to keep learning! It was challenging to find the appropriate frame rate and gif settings in Photoshop to get the animation fairly smooth.

The glock illustration originated from a series of Gun Control posters I did for my Senior Project before graduation last year. I may post those in the future.

Make sure to check out 2x.

Thanks!

Earth Coordinates

Locals

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Locals

A title sequence for my new animated short

But First...

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But First...

Just a quick shot from some work.

List to Edit Screen Transition

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List to Edit Screen Transition

in edit screen, you can edit the title of the list and color as well to easy to remember. 2X please

Material Design animation


Moncast main animation

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Moncast main animation

Moncast app now waiting new update version!

Ramen!

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Ramen!

チャーシュー ラーメン! Design Team lunch at Mitsuwa!!

Personal Website Animation

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Personal Website Animation

I figured seeing as there is quite a lot of movement and animation on my new personal site (nrly.co) it was a good time for me to put my GIF making skills to the test! It's also pretty hard to get across all the interactve elements of a website in a single static shot so here ya go.

Also for anyone that is interested in the development side of it, I thought it might be useful to share the various scripts and resources I pulled together to create the site. In fact this was more of a dev practice than design as the site is basically a result of rapid prototyping rather than loads of Photoshop design work.

Particles in the header - Particles.js

Fixed background scrolling effect - Codrops Blueprint

Scroll triggered animations - WOW.js (the website is jokes but this is actually really useful for newbies like me!)

One last thing! It's also up as a nominee for the Awwwards, I know it's only a little site so is unlikely to win but appreciate any votes all the same :)

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Crafted at Green Chameleon.

Loading animation for new game EmojiQuiz

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Loading animation for new game EmojiQuiz

Loading animation I created for a game we're making at the moment called EmojiQuiz. Emojis are great fun, but of course hated by many so why not put one on a spinning board and throw axes at it?

FAQ Website

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FAQ Website

This is a Website which you can upload and search BUG on the cloud, and this animation is about how it work on search process.

Zombie:Rising Up, Gameplay Concept

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Zombie:Rising Up, Gameplay Concept

Hi guys,

Here is a gameplay concept for Zombie Rising Up mobile iOS and Android game. Awesome zombie characters created by Roman Trookhin.

Hope you like this animation.

Follow me for updates on more stuff like this.

Typeface design

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Typeface design

Designing a simple geometric typeface. Nothing too exciting but still. First foray into the whole typography thing so pretty exciting...


That Feeling When...

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That Feeling When...

...You're still not quite there in a foreign language. This is a little clip from an explainer video I made for Chatterplot.

The Angel

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The Angel

Another shot from " The story of Burstype! "
Check it out the entire story!
https://www.behance.net/gallery/22833339/The-story-of-Burstype-

Digital Krikits logo animation

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Digital Krikits logo animation

I've recently started to learn After Effect and this is my first animation try. It's simple but I focused more on the motion to look natural.

What do you think?

The Runner

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The Runner

This is another shot from " The story of Burstype! "
Check it out the entire story!
https://www.behance.net/gallery/22833339/The-story-of-Burstype-

Test Cloud - RubberHose Rig

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Test Cloud - RubberHose Rig

Experimenting with a new type of rigging system that takes much of the complexity out of character animation. Place shoulder and hand controllers (or hip and foot), define the arm/leg length and the bend happens automatically. No parenting to fight against, no IK chains to get confused, no precomps to get gross if you scale up or change art style.

NOTE: the limb is rendered as a stroke on a single path. This is good for some things and really rough for others. Stroke weight is consistant, and but because it's a single path you can duplicate, trim and re-style the stroke. Sleeves were built using this feature.

The same system was used for the fingers in this.

Case Study online soon.

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