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Little Guy...

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Little Guy...

...that didn't quite make it.


Daily UI 004 - Calculator

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Daily UI 004 - Calculator

Calculator!

Designed for desktop. The little side module is a scratchpad where you can send equations you just calculated and then copy and paste them for other needs. I found that when I use a calculator, I always handwrite the equations alongside... this is trying to eliminate that step.

#DailyUI #004

Not enough sleep

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Not enough sleep

I need to get more sleep

800x600 Eng

XV

Two Layer of Security

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Two Layer of Security

A scene from a two step security video I did for Xero last year.
Check it out here: https://vimeo.com/147069042

"I"

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"I"

I for ice cream. Used 3D in illustrator for my first time :)

36 Days of Type is a project that invites Designers, Illustrators and
Graphic Artists to express their particular view on letters and numbers of our alphabet.

36 days of restless creativity, where participants are challenged to design a letter or number each day, resulting an outcome of the ability to represent the same symbol from many different perspectives.

A project that aims to be a space for creation around typography and its endless graphic possibilities.

http://www.36daysoftype.com/

Fall

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Fall

Animated doodle, hand drawn in photoshop


Iphone Mockup Roomhints Login Screen

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Iphone Mockup Roomhints Login Screen

Hey! New login screen for Roomhints mobile app. Experimenting with animations and transparency.

Lletherface

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Lletherface

Full video: https://vimeo.com/161689142

Adecco Holiday Style Frames

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Adecco Holiday Style Frames

Adecco North America's Holiday Tale.

Final video: http://www.dripsblack.com/projects/#/holidaytale/

Michael Myers

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Michael Myers

Full video: https://vimeo.com/161689142

Dribbble Invite

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Dribbble Invite

I've got 1 Dribbble invite up for grabs!

1. Like this post
2. Follow me
3. Send your cool stuff to Breton@BranderDesign.Co

Excited to see what you got!

Tech Leaders Style Frames

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Tech Leaders Style Frames

Final Video: http://www.dripsblack.com/projects/#/techleaders/

Hella Hearts - 4 of 4

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Hella Hearts - 4 of 4

This design is number 4 of 4 in a set titled "Hella Hearts". Higher resolutions of all designs in this set at the Imgur Gallery:

https://imgur.com/gallery/jjiuO

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A few years ago, I had the idealized shape of a heart on my mind, so I created a design set titled "I Heart Math". Last weekend, I started a new design set, in which I decided to revisit the shape and colors in the "I Heart Math" set, but use some of my newer production workflows to make like a zillion hearts - because I'm just feelin' that good these days. I thought I would also give myself a new conceptual guideline for this set: Allow the object instances to intersect with each other. Normally the thought of this is repulsive to me because I generally only consider my designs "good enough" or "valid" when the objects -do not- intersect with each other. I'm happy that I tried this out though, because these designs are super beautiful. :)

Original "I Heart Math" design set:
http://admiralpotato.tumblr.com/tagged/i-heart-math

The objects in this set were animated using the Blender Animation Nodes addon. I've really got to hand it to Jacques Lucke for his continuing work on the addon to improve performance, increase stability, add new features, and be so actively engaged with the community to both solve problems and provide amazing transparency into the development of a consistently amazing tool for other artists and developers. I'd like to congratulate him for making it to the 1.5 release of what is currently my favorite part of my animation toolbox; It's been a lot of work getting it to this point, and that effort is incredibly appreciated! Thank you! :D

Blender Animation Nodes Addon:
https://github.com/JacquesLucke/animation_nodes/releases

To anyone wondering - yes, the shader on these hearts is SubSurfaceScatter rather than Diffuse. Lessons learned: Path Tracing - 12 minutes per frame to get it looking good in the shadows; Branched Path Tracing - 3 minutes per frame. Branched Path Tracing will make your computer 100% unusable while it's rendering though - so plan to let that render sit overnight, or while you're away for a good chunk of hours. Also, if you're having issues with Blender crashing after only rendering a few frames of your animations, you should try using the "Lock interface during rendering in favor of giving more memory to the renderer" lock icon in your Render Settings - it solved a crap-ton of problems for me. Thank you again for that tip, Jacques!


IFA Multicar M25

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IFA Multicar M25

GOT BOOBS?

Another great motion by @[798777:Nikolay Ivanov]. Check his amazing works.
Illustration by me.

All about my Life...

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All about my Life...

SVG elastic interactive with GSAP + generate random positions

http://codepen.io/MAW/full/bdrBNg/

You are fired!

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You are fired!

A new adventure begins today! Go go goooo!
#freethenipple#workhard#cel#animation#psd#b#bax#motiondesign#artdirection#visualdesign#B#duo

https://www.instagram.com/andrea_bax/

Polar Bear Pt.1

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Polar Bear Pt.1

For the Hexels 2 Promo video: https://vimeo.com/149068069

Polar Bear Pt.2

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Polar Bear Pt.2

For the Hexels 2 Promo video: https://vimeo.com/149068069

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