Don't Tell My Mother Gif!
[GIF] Html/Css/Jquery loading animation
MinuteBids iPhone App
CSS iPhone
Creative Talk.in
Eyeball
Lurking In the Dark
Avatar GIF Animation
GIF - GIFographic Snippet
Lenin
House
Project: There Is No Longer A Golden Age
There is no longer a "golden age" for many species on our planet.
Some day they will not exist as they were born.
Some day we will have only chemical clones of them.
We humans are destroying their areas. We are destroying the animals.
About ten years ago there were many of them. But now we are getting worse and worse.
Some of us are trying to rebuild them, instead of to care that we can keep the "originals".
Check out the whole project on Behance: http://bit.ly/KdGFYY
Morphy
My new logo
[GIF] Property App Map View
Jamsnap: Your photos, your sounds.
An animated gif explaining Snap/Jam/Share.
Snap (take a photograph), Jam (add one or more short soundtags to the photo) and Share (post to the network's feed or to Facebook, Tumblr, Twitter and App.net).
Available now (with more features coming soon!):
https://itunes.apple.com/us/app/jamsnap/id767330177?mt=8
[GIF] Procedural Eyeball
Animoto iOS Pull-to-Refresh
This was a collaboration with @[8690:Gordon Mei] and @[44113:josh lambert] on a pull-to-refresh interaction for Animoto's iOS app.
After a lengthy brainstorm session, we all agreed on what should happen: the three icons within the circles (that represent the three aspects of Animoto’s process, image + text + video = Animoto), are pulled together by the user when they would like to refresh the page, and instead of a regular spinner, you get a little interactive lesson in Animoto’s process. We wanted to convey the idea that when you combine these three ingredients, Animoto does it’s thing and churns out the dopeness (hence the colour shards behind the logo, spin around, as if to say that Animoto is hard at work. Like a washing machine cleaning your duds).
The process was actually quite unique and new to me, whose background is in broadcast design, learning the ropes on interaction design for mobile. For example, how many frames is this? (60 fps) What is the final canvas size? (640 x 250) How do I deliver this to the devs? (png sequences!)
The conversations with the devs where insightful and interesting and have led to more motion “mock ups,” or specs that show how the motion should behave when in use. Then in most cases the devs rebuild what I design to move. @[8690:Gordon Mei] is my friend. Thanks yo.